Total Turbulence
Control the wind in a dynamic multiplayer event, balancing kites, toppling buildings, and generating energy across various weather conditions.
Team up and experience an adventure together — right across all types of weather. Generate wind until the coal-fired plants shut down and you power entire cities ...

Teaser text
The weather forecast is set to multiplayer: Making wind together — for beginners.
When plants spread, when umbrellas learn to fly, when sail boats pick up speed and even houses start to shake — then the wind is at play. Here, the wind, that’s you!
In this live event, you’ll be challenged to keep kites in balance, bring down buildings, and to get a feeling for wind forces along the way. Now generate wind until the coal-fired plants shut down and you power entire cities. Play all levels of the Beaufort scale from 1 to 12 — then enjoy the feeling of calm after the storm.
Team up and experience an adventure together — right across all types of weather. A hurricane-force multiplayer event awaits you and your smartphones.
Detailed description & notes
This show is controlled by a timeline. To start the show simply click on the play button.
In “Total Turbulence”, players are invited to influence the weather by generating wind together. They can generate wind currents that are visualized on the dome. With these, they are challenged to keep kites in balance, bring down buildings, and to get a feeling for wind forces along the way. Generating wind until the coal-fired plants shut down and powering entire cities.
The different levels are organized in wind forces according to the beaufort scale. Each level has a different color scheme and scenery, allowing the players to create unique visualizations. There are also little things to discover and points to collect in each location.
Timeline
Timecode | Scenario | Interaction |
00:00 | Intro | – |
01:30 | Wind force 1 Wind chimes | get the wind chimes to play |
03:00 | Wind force 2 Dandelions | loosen the flying seeds from the plants |
04:30 | Wind force 4 Kite flying | keep the kite in the air |
06:00 | Wind force 5 Sailboats | move the sailboats |
07:30 | Wind force 6 Power generation | power the wind turbines |
09:00 | Wind force 7 Storm | keep all objects in air |
10:30 | Wind force 12 Hurricane | bring the buildings down |
12:00 | Wind force 0 End, balloons | move the balloons |
Controller
Fact sheet
SHOW EDUCATION EXPERIENCE
Languages German, English
Duration approx. 15 minutes
Recommended age 10 onwards
Recommended number of players 5 – 50
Credits
Concept Julia Klein, Sebastian André, Michael Scholz
Programming Sebastian André
Level design Julia Klein, Sebastian André
Graphics Julia Klein, Sandra Schön
Project management Judith Gieringer
Narration & text Julia Klein
Narrator Annie Warburton (EN), Cornelia Prescher (DE)
Sound design & music production Daniel Strohhäcker
Music Maurice Ravel
Trailer Jonathan Regler
