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Total Turbulence

Control the wind in a dynamic multiplayer event, balancing kites, toppling buildings, and generating energy across various weather conditions.

Team up and experience an adventure together — right across all types of weather. Generate wind until the coal-fired plants shut down and you power entire cities ...

Preview Wind.png

Teaser text

The weather forecast is set to multiplayer: Making wind together — for beginners.

When plants spread, when umbrellas learn to fly, when sail boats pick up speed and even houses start to shake — then the wind is at play. Here, the wind, that’s you!

In this live event, you’ll be challenged to keep kites in balance, bring down buildings, and to get a feeling for wind forces along the way. Now generate wind until the coal-fired plants shut down and you power entire cities. Play all levels of the Beaufort scale from 1 to 12 — then enjoy the feeling of calm after the storm.

Team up and experience an adventure together — right across all types of weather. A hurricane-force multiplayer event awaits you and your smartphones.

Detailed description & notes  

This show is controlled by a timeline. To start the show simply click on the play button. 
In “Total Turbulence”, players are invited to influence the weather by generating wind together. They can generate wind currents that are visualized on the dome. With these, they are challenged to keep kites in balance, bring down buildings, and to get a feeling for wind forces along the way. Generating wind until the coal-fired plants shut down and powering entire cities.  

The different levels are organized in wind forces according to the beaufort scale. Each level has a different color scheme and scenery, allowing the players to create unique visualizations. There are also little things to discover and points to collect in each location. 

Timeline

Timecode 

Scenario 

Interaction 

00:00 

Intro  

– 

01:30 

Wind force 1 

Wind chimes 

get the wind chimes to play 

03:00 

Wind force 2 

Dandelions 

loosen the flying seeds from the plants 

04:30 

Wind force 4 

Kite flying 

keep the kite in the air 

06:00 

Wind force 5 

Sailboats 

move the sailboats 

07:30 

Wind force 6 

Power generation 

power the wind turbines 

09:00 

Wind force 7 

Storm 

keep all objects in air 

10:30 

Wind force 12 

Hurricane 

bring the buildings down 

12:00 

Wind force 0 

End, balloons 

move the balloons 

Controller 

Controller_Interface_Wind.png

Points – Are collected by catching the pinwheels. 

LEFT – Turns the control compass to the left = counterclockwise.  

INFO – Displays the info about the control again. 

RIGHT – Turns the control compass to the right = clockwise.  

Control compass – Swiping on the compass makes wind currents move in that direction on the dome. It's best to turn off automatic screen rotation. 

Fact sheet

SHOW EDUCATION EXPERIENCE

Languages German, English 

Duration approx. 15 minutes

Recommended age 10 onwards

Recommended number of players 5 – 50

Credits

Concept Julia Klein, Sebastian André, Michael Scholz

Programming Sebastian André

Level design Julia Klein, Sebastian André

Graphics Julia Klein, Sandra Schön 

Project management Judith Gieringer

Narration & text Julia Klein

Narrator Annie Warburton (EN), Cornelia Prescher (DE)

Sound design & music production Daniel Strohhäcker

Music Maurice Ravel 

Trailer Jonathan Regler

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