Skip to main content
Skip table of contents

The Button

Reach 100 points together without surpassing; exceeding resets to zero. Each button press adds points, but the group result is key.

Preview The Button.png

A playful social experiment — the goal is to collectively increase the score to exactly 100, but not to go beyond. If this goal is exceeded and the score resets to 0, and it starts all over. The dilemma: per button press the individual collects points, but the group result counts. This minimalistic game simultaneously plays with the perception of light and darkness in the dome. 

Description & notes  

This game starts automatically. A playful social experiment—the goal is to collectively increase the score to exactly 100, but not to go beyond. The dilemma: per button press the individual collects points, but the group result counts.  

This minimalistic game simultaneously plays with the perception of light and darkness in the dome. It starts with a black sky that gets brighter and brighter the closer the players get to 100. If this goal is exceeded and the score resets to 0, it abruptly becomes dark again in the dome. 

Controller 

Controller_Interface_Button.png

INFO – Displays the info about the control again. 

THE BUTTON – One press corresponds to a point closer to 10 

Fact sheet

EXPERIENCE

Languages German, English 

Duration variable

Recommended age 10 onwards

Recommended number of players 2 – 200

Credits

Concept Sebastian André, Julia Klein

Programming Sebastian André

Level design Sebastian André

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.