The Button
Reach 100 points together without surpassing; exceeding resets to zero. Each button press adds points, but the group result is key.

A playful social experiment — the goal is to collectively increase the score to exactly 100, but not to go beyond. If this goal is exceeded and the score resets to 0, and it starts all over. The dilemma: per button press the individual collects points, but the group result counts. This minimalistic game simultaneously plays with the perception of light and darkness in the dome.
Description & notes
This game starts automatically. A playful social experiment—the goal is to collectively increase the score to exactly 100, but not to go beyond. The dilemma: per button press the individual collects points, but the group result counts.
This minimalistic game simultaneously plays with the perception of light and darkness in the dome. It starts with a black sky that gets brighter and brighter the closer the players get to 100. If this goal is exceeded and the score resets to 0, it abruptly becomes dark again in the dome.
Controller
Fact sheet
EXPERIENCE
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 2 – 200
Credits
Concept Sebastian André, Julia Klein
Programming Sebastian André
Level design Sebastian André
