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đȘ Cosmic Carousel

Suns, dust and stars â explore the universe and create your own celestial bodies.
Have you always wanted to be creative and let arise stars? Or understand how it works? Now it's possible: with Cosmic Carousel. Collect as much mass as possible and let celestial bodies grow out of gas and dust.
We'll suspend the laws of physics and leave it up to you to create different stars and black holes.
This interactive science fun playfully conveys what can happen in the vastness of the universe when stars collide, merge or die, white dwarfs grow and pulsars burn up in a supernova explosion.
Fact sheet
EDUCATION EXPERIENCE
Languages German, English
Duration variable (approx. 10 â 20 minutes)
Recommended age from 10 onwards
Recommended number of players 1 â 100
Credits
Concept Markus Berger, Michael Scholz
Programming Markus Berger
Graphics Julia Klein
3D Benjamin Holas
Project management Andi Reuscher, Michael Scholz, Nadiia Yunatska
Music Jonathan Regler
Sound effects Jonathan Regler
Trailer Jonathan Regler
In cooperation with Stiftung Planetarium Berlin
đŸ Dome Defenders

Defend the Dome against the invaders! Every shot counts in this co-op space shooter.
All good things come from above? No way! Enemy invaders are threatening the Dome and only you can save it. The best way is together. Because in the co-op zones you'll increase your shooting power: One controls, the rest fires. But watch out! In this multiplayer game every shot counts. Because you don't have the next shot until the previous one hits the target. Or disappears into the infinite space.
Whoever hits the target scores: You can keep an eye on the ranking the whole time. Who is the best team player? How many hits do you still need for the high score?
Stand together against ever more challenging waves of invaders. Because they are getting more and more, coming faster and closer. Can you manage all three levels? Set your smartphones to maximum firepower. Welcome to the Dome!
Fact sheet
ENTERTAINMENT GAME
Languages German, English
Duration variable (approx. 15 â 25 minutes for a complete run)
Recommended age from 10 â 12 years onwards
Recommended number of players 20 â 60
Credits
Concept Dominic Kossinna, Michael Scholz
Programming Dominic Kossinna
Graphics Julia Klein, Till Förster
3D Albert OelschlĂ€gel, Isabelle MĂŒller, Benjamin Holas
Project management Judith Gieringer, Andi Reuscher
Music Jonathan Regler
Sound effects Jonathan Regler
Trailer Camilla Zeschick, Jonathan Regler
In cooperation with Carl-Zeiss-Planetarium Stuttgart
Funding MfG Baden-WĂŒrttemberg, BMWK
đ°ïž In Orbit

An interactive journey
Together, we depart on a journey around earthâs orbit. We discover how mankind began to explore space and learn how many everyday applications satellites have today. But what happens to the satellites when they stop working properly? The answer is as simple as it is problematic: they remain in their orbit.
These useless satellites â i.e. defective or technically obsolete ones â are an alarming sight. Over the years, several thousand of these have accumulated, along with fragments or debris from collisions, burned-out rocket stages, empty fuel tanks and other junk left behind during space missions. They form a belt of debris around earth, making space travel increasingly hazardous.
By integrating live data into our projection, you can see how many objects are actually buzzing over our heads at any given time. You can not only witness this as a viewer, but experience it for yourself: the cluttered orbit makes it increasingly difficult to steer your own spaceship and avoid collisions in the process.
Fact sheet
SHOW EDUCATION
Languages German, English
Duration 42 minutes
Recommended age 10 onwards
Recommended number of players 10 â 100
Credits
Concept Sebastian André, Michael Scholz
Programming Sebastian André, Dominic Kossinna
Graphics Julia Klein, Lina König, Sandra Schön
Project management Judith Gieringer
Narration & text Julia Klein, Andreas Mayer, Tilman Weigele
Narrator Sasha Goguel (EN), Michael KrĂŒger (DE)
Music Andreas Pfeiffer, Sivan Talmor, Yehezkel Raz, Jonny Hughes, Be Still The Earth, Stanley Gurvich, Stafano Mastronardi, Veshza
Sound effects Marc Fragstein
Trailer Julia Klein
In cooperation with GerÂman Aerospace CenÂter Stuttgart, Carl-Zeiss-Planetarium Stuttgart
đ Smart Swarm

Only teamwork helps when facing big fish. Together, as a school of fish, you swim faster!
Forget Nemo! In this group adventure you will experience the harsh reality of underwater survival. But donât panic! On your own you are just a small fish, but together you are a strong school of fish. If only it wasnât so hard to control the school sometimes! The only things that help are coordinating, calling out instructions, cooperating and grooving with each other. This is because swimming in a school you all depend on each other.
Will you show collective intelligence or âswarm stupidityâ? Do you go and get food, or do you become food? Sharks donât sleep!
Give the predators the cold fin. The faster you learn, the faster youâll get into the flow. Collect swarm points together in our ocean multiplayer.
Fact sheet
EDUCATION GAME
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 3 â 30
Credits
Concept Sebastian André, Michael Scholz
Programming Sebastian André
Level design Sebastian André
Graphics Julia Klein
Project management Judith Gieringer
Text Julia Klein, Sebastian André
Sound design & music production Daniel StrohhÀcker
Music Sonic Yard
Trailer Jonathan Regler
đ§Ș Element Run

The game of elements takes you to the finishing line. Donât lose your marbles in the periodic table!
Power on, open trapdoor! Now you almost got through this level, then wham! â and back you go to the start! On this track you have not only to be fast, but also have to use your brains. Who do you have to push so things keep going? Who can you overtake so that you are the first to roll over the finishing line? And who would it be better to warn? â because otherwise you could set off a chemical reaction.
Your greatest allies in this obstacle course are also your nastiest opponents â the chemical elements. Which ones make you heavier, which ones magnetic and which ones flammable? Use the properties of substances like mass, density and volume, while skillfully switching between the elements so together, you overcome all obstacles.
Many marbles, five levels and a lot of old acquaintances from the periodic table await you and your smartphones. No previous knowledge of chemistry is necessary, but definitely an advantage!
Elements, ready, set, go!
Fact sheet
EDUCATION GAME LEVELS
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 3 â 30
Credits
Concept Julia Klein, Sebastian André, Michael Scholz
Programming Sebastian André
Level design Julia Klein, Sebastian André
Graphics Julia Klein
Project management Judith Gieringer
Text Julia Klein
Sound design & music production Daniel StrohhÀcker
Music Richard Strauss, Capsun ProAudio, Alex Lustig, Mintz
Trailer Jonathan Regler
Special thanks to Prof. Dr. Uwe Klein
đ All Against Darwin

Will you stay a caterpillar or turn into a fighter? Feed â or become food!
Hungry? Very good! Eat your way through our multiplayer jungle as a little worm until you grow into a giant caterpillar. But beware of your natural predators â and of course of your ravenous fellow players. Only those who manage to evade predators and who find enough food will turn into a beautiful butterfly.
Your common goal: Keep caterpillars and nature in balance. This is the only way to master the fight for survival together!
Show Darwin what a real fighter is! Our co-op transformation awaits you and your smartphones.
Fact sheet
EDUCATION GAME
Languages German, English
Duration variable (approx. 15 â 25 minutes for a complete run)
Recommended age 10 onwards
Recommended number of players 3 â 50
Credits
Concept Sebastian André, Dominic Kossinna, Michael Scholz
Programming Dominic Kossinna, Markus Berger, Benjamin Holas
Level design Julia Klein, Dominic Kossinna, Markus Berger, Benjamin Holas
Graphics Julia Klein, Mareike AĂfahl, Kaleidoscube
3D Benjamin Holas, Kaleidoscube
Project management Judith Gieringer, Michael Scholz, Nadiia Yunatska
Text Judith Gieringer, Dominic Kossinna
Sound design & music production Daniel StrohhÀcker
Music Awa Du Ă, Mystic Flute
Trailer Jonathan Regler
đ Quizgalaxy

Outer space â infinite questions. Who knows the answers and who lives behind the moon?
You knew all the answers since the big bang, didnât you? Do you know the universe like the back of your astronaut gloved hand and feel like youâre a real rocket scientist who is light years ahead of everyone? Then youâve come to the right place!
In this multiplayer multiple-choice, you can find out whether your genius shines as brightly as a supernova â or more like the Death star... Of course you are not alone in this universe guessing game. Numerous fellow quiz participants are chasing the high score. Will you manage to overcome the gravity of your knowledge? The countdown is running.
Stretch your fingers, warm up your smartphones, and look forward to an exciting quiz that is out of this world.
Fact sheet
EDUCATION GAME
Languages German, English
Duration variable
Recommended age 15 onwards
Recommended number of players 2 â 500
Credits
Concept Sebastian André, Michael Scholz
Programming Sebastian André, Dominic Kossinna
Level design Sebastian André
Graphics Julia Klein
Project management Judith Gieringer
Text Julia Klein, Sebastian André
Sound design & music production Daniel StrohhÀcker
Trailer Jonathan Regler
Special thanks to Dr. Uwe Lemmer, Mechthild Meinike
đȘïž Total Turbulence

The weather forecast is set to multiplayer: Making wind together â for beginners.
When plants spread, when umbrellas learn to fly, when sail boats pick up speed and even houses start to shake â then the wind is at play. Here, the wind, thatâs you!
In this live event, youâll be challenged to keep kites in balance, bring down buildings, and to get a feeling for wind forces along the way. Now generate wind until the coal-fired plants shut down and you power entire cities. Play all levels of the Beaufort scale from 1 to 12 â then enjoy the feeling of calm after the storm.
Team up and experience an adventure together â right across all types of weather. A hurricane-force multiplayer event awaits you and your smartphones.
Fact sheet
SHOW EDUCATION EXPERIENCE
Languages German, English
Duration approx. 15 minutes
Recommended age 10 onwards
Recommended number of players 5 â 50
Credits
Concept Julia Klein, Sebastian André, Michael Scholz
Programming Sebastian André
Level design Julia Klein, Sebastian André
Graphics Julia Klein, Sandra Schön
Project management Judith Gieringer
Narration & text Julia Klein
Narrator Annie Warburton (EN), Cornelia Prescher (DE)
Sound design & music production Daniel StrohhÀcker
Music Maurice Ravel
Trailer Jonathan Regler
âœïž Soccer

Planetarium soccer: Score goals while facing our unpredictable vortex. Get ready for the match!
Fact sheet
ENTERTAINMENT GAME
Languages German, English
Duration variable (approx. 15 â 25 minutes for a complete run)
Recommended age from 10 â 12 years onwards
Recommended number of players 20 â 60
Credits
Concept Sebastian André, Michael Scholz
Programming Sebastian André, Dominic Kossinna
Level design Sebastian André
đ Ping

Reimagined after the arcade classic, the goal is to keep the ball in the air as long as possible, with obstacles and other players blocking your way.
Fact sheet
ENTERTAINMENT GAME
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 2 â 60
Credits
Concept Sebastian André, Michael Scholz
Programming Sebastian André, Dominic Kossinna
đš Paint the Dome

Paint on the dome with bright neon colors and create silly doodles or stunning artwork together. A free and creative event.
Fact sheet
ENTERTAINMENT EXPERIENCE
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 2 â 80
Credits
Concept Sebastian André
Programming Sebastian André, Dominic Kossinna
đČïž The Button

A playful social experiment â the goal is to collectively increase the score to exactly 100, but not to go beyond. If this goal is exceeded and the score resets to 0, and it starts all over. The dilemma: per button press the individual collects points, but the group result counts. This minimalistic game simultaneously plays with the perception of light and darkness in the dome.
Fact sheet
EXPERIENCE
Languages German, English
Duration variable
Recommended age 10 onwards
Recommended number of players 2 â 200
Credits
Concept Sebastian André, Julia Klein
Programming Sebastian André
Level design Sebastian André