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đŸȘ Cosmic Carousel

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Suns, dust and stars — explore the universe and create your own celestial bodies. 

Have you always wanted to be creative and let arise stars? Or understand how it works? Now it's possible: with Cosmic Carousel. Collect as much mass as possible and let celestial bodies grow out of gas and dust. 

We'll suspend the laws of physics and leave it up to you to create different stars and black holes. 

This interactive science fun playfully conveys what can happen in the vastness of the universe when stars collide, merge or die, white dwarfs grow and pulsars burn up in a supernova explosion.

Fact sheet

EDUCATION EXPERIENCE

Languages German, English 

Duration variable (approx. 10 – 20 minutes)

Recommended age from 10 onwards

Recommended number of players 1 – 100 

Credits

Concept Markus Berger, Michael Scholz

Programming Markus Berger

Graphics Julia Klein

3D Benjamin Holas

Project management Andi Reuscher, Michael Scholz, Nadiia Yunatska

Music Jonathan Regler

Sound effects Jonathan Regler

Trailer Jonathan Regler

In cooperation with Stiftung Planetarium Berlin


đŸ‘Ÿ Dome Defenders

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Defend the Dome against the invaders! Every shot counts in this co-op space shooter.

All good things come from above? No way! Enemy invaders are threatening the Dome and only you can save it. The best way is together. Because in the co-op zones you'll increase your shooting power: One controls, the rest fires. But watch out! In this multiplayer game every shot counts. Because you don't have the next shot until the previous one hits the target. Or disappears into the infinite space.

Whoever hits the target scores: You can keep an eye on the ranking the whole time. Who is the best team player? How many hits do you still need for the high score?

Stand together against ever more challenging waves of invaders. Because they are getting more and more, coming faster and closer. Can you manage all three levels? Set your smartphones to maximum firepower. Welcome to the Dome!

Fact sheet

ENTERTAINMENT GAME

Languages German, English 

Duration variable (approx. 15 – 25 minutes for a complete run)

Recommended age from 10 – 12 years onwards

Recommended number of players 20 – 60

Credits

Concept Dominic Kossinna, Michael Scholz

Programming Dominic Kossinna

Graphics Julia Klein, Till Förster

3D Albert OelschlĂ€gel, Isabelle MĂŒller, Benjamin Holas

Project management Judith Gieringer, Andi Reuscher 

Music Jonathan Regler

Sound effects Jonathan Regler

Trailer Camilla Zeschick, Jonathan Regler

In cooperation with Carl-Zeiss-Planetarium Stuttgart

Funding MfG Baden-WĂŒrttemberg, BMWK


đŸ›°ïž In Orbit

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An interactive journey 

Together, we depart on a journey around earth‘s orbit. We discover how mankind began to explore space and learn how many everyday applications satellites have today. But what happens to the satellites when they stop working properly? The answer is as simple as it is problematic: they remain in their orbit.

These useless satellites — i.e. defective or technically obsolete ones — are an alarming sight. Over the years, several thousand of these have accumulated, along with fragments or debris from collisions, burned-out rocket stages, empty fuel tanks and other junk left behind during space missions. They form a belt of debris around earth, making space travel increasingly hazardous.

By integrating live data into our projection, you can see how many objects are actually buzzing over our heads at any given time. You can not only witness this as a viewer, but experience it for yourself: the cluttered orbit makes it increasingly difficult to steer your own spaceship and avoid collisions in the process.

Fact sheet

SHOW EDUCATION

Languages German, English

Duration 42 minutes

Recommended age 10 onwards

Recommended number of players 10 – 100

Credits

Concept Sebastian André, Michael Scholz

Programming Sebastian AndrĂ©, Dominic Kossinna 

Graphics Julia Klein, Lina König, Sandra Schön 

Project management Judith Gieringer

Narration & text Julia Klein, Andreas Mayer, Tilman Weigele

Narrator Sasha Goguel (EN), Michael KrĂŒger (DE)

Music Andreas Pfeiffer, Sivan Talmor, Yehezkel Raz, Jonny Hughes, Be Still The Earth, Stanley Gurvich, Stafano Mastronardi, Veshza

Sound effects Marc Fragstein

Trailer Julia Klein

In cooperation with Ger­man Aerospace Cen­ter Stuttgart, Carl-Zeiss-Planetarium Stuttgart


🐟 Smart Swarm

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Only teamwork helps when facing big fish. Together, as a school of fish, you swim faster!

Forget Nemo! In this group adventure you will experience the harsh reality of underwater survival. But don’t panic! On your own you are just a small fish, but together you are a strong school of fish. If only it wasn’t so hard to control the school sometimes! The only things that help are coordinating, calling out instructions, cooperating and grooving with each other. This is because swimming in a school you all depend on each other.

Will you show collective intelligence or “swarm stupidity”? Do you go and get food, or do you become food? Sharks don’t sleep!

Give the predators the cold fin. The faster you learn, the faster you’ll get into the flow. Collect swarm points together in our ocean multiplayer.

Fact sheet

EDUCATION GAME

Languages German, English

Duration variable

Recommended age 10 onwards

Recommended number of players 3 – 30

Credits

Concept Sebastian André, Michael Scholz

Programming Sebastian André

Level design Sebastian AndrĂ© 

Graphics Julia Klein 

Project management Judith Gieringer

Text Julia Klein, Sebastian AndrĂ© 

Sound design & music production Daniel StrohhÀcker

Music Sonic Yard 

Trailer Jonathan Regler


đŸ§Ș Element Run

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The game of elements takes you to the finishing line. Don’t lose your marbles in the periodic table!

Power on, open trapdoor! Now you almost got through this level, then wham! — and back you go to the start! On this track you have not only to be fast, but also have to use your brains. Who do you have to push so things keep going? Who can you overtake so that you are the first to roll over the finishing line? And who would it be better to warn? — because otherwise you could set off a chemical reaction.

Your greatest allies in this obstacle course are also your nastiest opponents — the chemical elements. Which ones make you heavier, which ones magnetic and which ones flammable? Use the properties of substances like mass, density and volume, while skillfully switching between the elements so together, you overcome all obstacles.

Many marbles, five levels and a lot of old acquaintances from the periodic table await you and your smartphones. No previous knowledge of chemistry is necessary, but definitely an advantage!

Elements, ready, set, go!

Fact sheet

EDUCATION GAME LEVELS

Languages German, English

Duration variable

Recommended age 10 onwards

Recommended number of players 3 – 30

Credits

Concept Julia Klein, Sebastian André, Michael Scholz

Programming Sebastian André

Level design Julia Klein, Sebastian André

Graphics Julia Klein 

Project management Judith Gieringer

Text Julia Klein

Sound design & music production Daniel StrohhÀcker

Music Richard Strauss, Capsun ProAudio, Alex Lustig, Mintz

Trailer Jonathan Regler

Special thanks to Prof. Dr. Uwe Klein


🐛 All Against Darwin

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Will you stay a caterpillar or turn into a fighter? Feed — or become food!

Hungry? Very good! Eat your way through our multiplayer jungle as a little worm until you grow into a giant caterpillar. But beware of your natural predators — and of course of your ravenous fellow players. Only those who manage to evade predators and who find enough food will turn into a beautiful butterfly.

Your common goal: Keep caterpillars and nature in balance. This is the only way to master the fight for survival together! 

Show Darwin what a real fighter is! Our co-op transformation awaits you and your smartphones.

Fact sheet

EDUCATION GAME

Languages German, English 

Duration variable (approx. 15 – 25 minutes for a complete run)

Recommended age 10 onwards

Recommended number of players 3 – 50

Credits

Concept Sebastian André, Dominic Kossinna, Michael Scholz

Programming Dominic Kossinna, Markus Berger, Benjamin Holas

Level design Julia Klein, Dominic Kossinna, Markus Berger, Benjamin Holas

Graphics Julia Klein, Mareike Aßfahl, Kaleidoscube

3D Benjamin Holas, Kaleidoscube

Project management Judith Gieringer, Michael Scholz, Nadiia Yunatska

Text Judith Gieringer, Dominic Kossinna 

Sound design & music production Daniel StrohhÀcker

Music Awa Du É, Mystic Flute

Trailer Jonathan Regler


🌌 Quizgalaxy

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Outer space — infinite questions. Who knows the answers and who lives behind the moon?

You knew all the answers since the big bang, didn’t you? Do you know the universe like the back of your astronaut gloved hand and feel like you’re a real rocket scientist who is light years ahead of everyone? Then you’ve come to the right place!

In this multiplayer multiple-choice, you can find out whether your genius shines as brightly as a supernova — or more like the Death star... Of course you are not alone in this universe guessing game. Numerous fellow quiz participants are chasing the high score. Will you manage to overcome the gravity of your knowledge? The countdown is running. 

Stretch your fingers, warm up your smartphones, and look forward to an exciting quiz that is out of this world. 

Fact sheet

EDUCATION GAME

Languages German, English 

Duration variable

Recommended age 15 onwards

Recommended number of players 2 – 500

Credits

Concept Sebastian André, Michael Scholz

Programming Sebastian AndrĂ©, Dominic Kossinna 

Level design Sebastian André

Graphics Julia Klein 

Project management Judith Gieringer

Text Julia Klein, Sebastian André

Sound design & music production Daniel StrohhÀcker

Trailer Jonathan Regler

Special thanks to Dr. Uwe Lemmer, Mechthild Meinike


đŸŒȘ Total Turbulence

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The weather forecast is set to multiplayer: Making wind together — for beginners.

When plants spread, when umbrellas learn to fly, when sail boats pick up speed and even houses start to shake — then the wind is at play. Here, the wind, that’s you!

In this live event, you’ll be challenged to keep kites in balance, bring down buildings, and to get a feeling for wind forces along the way. Now generate wind until the coal-fired plants shut down and you power entire cities. Play all levels of the Beaufort scale from 1 to 12 — then enjoy the feeling of calm after the storm.

Team up and experience an adventure together — right across all types of weather. A hurricane-force multiplayer event awaits you and your smartphones.

Fact sheet

SHOW EDUCATION EXPERIENCE

Languages German, English 

Duration approx. 15 minutes

Recommended age 10 onwards

Recommended number of players 5 – 50

Credits

Concept Julia Klein, Sebastian André, Michael Scholz

Programming Sebastian André

Level design Julia Klein, Sebastian André

Graphics Julia Klein, Sandra Schön 

Project management Judith Gieringer

Narration & text Julia Klein

Narrator Annie Warburton (EN), Cornelia Prescher (DE)

Sound design & music production Daniel StrohhÀcker

Music Maurice Ravel 

Trailer Jonathan Regler


⚜ Soccer

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Planetarium soccer: Score goals while facing our unpredictable vortex. Get ready for the match!

Fact sheet

ENTERTAINMENT GAME

Languages German, English 

Duration variable (approx. 15 – 25 minutes for a complete run)

Recommended age from 10 – 12 years onwards

Recommended number of players 20 – 60

Credits

Concept Sebastian André, Michael Scholz

Programming Sebastian André, Dominic Kossinna

Level design Sebastian André


🏓 Ping

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Reimagined after the arcade classic, the goal is to keep the ball in the air as long as possible, with obstacles and other players blocking your way. 

Fact sheet

ENTERTAINMENT GAME

Languages German, English 

Duration variable

Recommended age 10 onwards

Recommended number of players 2 – 60

Credits

Concept Sebastian André, Michael Scholz

Programming Sebastian André, Dominic Kossinna


🎹 Paint the Dome

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Paint on the dome with bright neon colors and create silly doodles or stunning artwork together. A free and creative event.

Fact sheet

ENTERTAINMENT EXPERIENCE

Languages German, English 

Duration variable

Recommended age 10 onwards

Recommended number of players 2 – 80

Credits

Concept Sebastian André

Programming Sebastian André, Dominic Kossinna


đŸ–Č The Button

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A playful social experiment — the goal is to collectively increase the score to exactly 100, but not to go beyond. If this goal is exceeded and the score resets to 0, and it starts all over. The dilemma: per button press the individual collects points, but the group result counts. This minimalistic game simultaneously plays with the perception of light and darkness in the dome. 

Fact sheet

EXPERIENCE

Languages German, English 

Duration variable

Recommended age 10 onwards

Recommended number of players 2 – 200

Credits

Concept Sebastian André, Julia Klein

Programming Sebastian André

Level design Sebastian André

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