Skip to main content
Skip table of contents

Element Run

Conquer a chemistry-themed obstacle course using smartphones, blending speed and strategy.

Use the properties of substances like mass, density and volume, while skillfully switching between the elements and together, overcome all obstacles. No previous knowledge of chemistry is necessary, but definitely an advantage! Elements, ready, set, go …

Kinetarium_Element-Run_14.jpg

Teaser text

The game of elements takes you to the finishing line. Don’t lose your marbles in the periodic table!

Power on, open trapdoor! Now you almost got through this level, then wham! — and back you go to the start! On this track you have not only to be fast, but also have to use your brains. Who do you have to push so things keep going? Who can you overtake so that you are the first to roll over the finishing line? And who would it be better to warn? — because otherwise you could set off a chemical reaction.

Your greatest allies in this obstacle course are also your nastiest opponents — the chemical elements. Which ones make you heavier, which ones magnetic and which ones flammable? Use the properties of substances like mass, density and volume, while skillfully switching between the elements so together, you overcome all obstacles.

Many marbles, five levels and a lot of old acquaintances from the periodic table await you and your smartphones. No previous knowledge of chemistry is necessary, but definitely an advantage!

Elements, ready, set, go!

Detailed description & notes 

This show starts automatically. 

There are currently 5 different levels available, each with two pairs of elements and the intro to find into the game. With a single button on the controller, each visitor can switch between these elements (the personal ball).  

In the levels are various obstacles, including trapdoors, magnets, fire, water, etc. These can only be overcome if you switch to the right element at the right moment, which then, for example, is not magnetic or does not react with water. In the upper part of the dome helpful hints and background knowledge are displayed. 

If enough balls are rolled over the finish line (see counter), the next level is automatically accessed. The level of difficulty increases from level to level. In levels 4, 5 and 6 you have to pay special attention to your fellow players, for example, not to trigger a reaction with them.  

The level of difficulty increases from level to level. In levels 4, 5 and 6 you have to pay special attention to your fellow players, for example, not to trigger a reaction with them (collision of Na + Cl → table salt). 

In this way, various physical and chemical properties (some of which are rather unknown) can be discovered in a playful manner: for example, argon as a noble gas that is not flammable. If the audience cannot solve a level, there is a drop-down menu in the client interface. It allows you to switch between the levels as you like. 

Element Run will soon be expanded with more levels and element pairings.  

Level overview

Level 

Scenario 

Interaction 

Intro 
Getting into the game 

Elements:  
Fe – Iron vs. Al – Aluminum 

 

Trapdoors are activated when the element is too heavy (Fe). 

Lamps are activated when the element conducts electric current (Fe and Al). 

“Lighter than air?” 
Density and magnetism 

Elements: 
Fe – Iron vs. He – Helium 

Elements that are lighter than air float (He). 

Elements that are magnetizable react to the magnets (Fe). 

“Fire & Water” 
Density and flammability 

Elements: 
C – Carbon vs. Ar – Argon 

Flammable elements cannot overcome fire (C). 

Elements with a higher density than water will descend (C). 

The noble gas argon (Ar) has a lower density than water but a higher density than air.   

“Let there be light”  
Electrical conductivity 

Elements:  
Cu – Copper vs. P – Phosphorus 

Trapdoors and lamps are activated when the element conducts electricity (Cu). 

Here the players have to pay attention to the balls of other players rolling ahead. If a trap door is closed in front of you, you should be careful not to activate it and thus open it.  

“Massiv”  
Mass and weight 

Elements:  
Pb – Lead vs. Al – Aluminum 

 

 

Trapdoors are activated when the element is too heavy (Pb).  

The elements can bump into each other to overcome obstacles.  

Tip: a light element (Al) can be bumped to move further by several heavy ones (Pb). 

“Table salt” 
Reactivity (with water / with each other) 

Elements:  
Na – Sodium vs. Cl – Chlorine 

Water is an obstacle for elements that react with it (Na). 

In addition, it must be considered by players that Na and Cl cause a reaction when they collide. 

Controller 

Controller_Interface_Murmel.png

Player number The respective ball with this number on the dome. 

Player color – The color in which the lettering is displayed corresponds to the currently played element. 

INFO – Displays the info about the control again. 

START – Returns one’s ball to the starting point.  

THE BUTTON – The own ball changes to another element (depending on the level) as long as the button is pressed. 

Fact sheet

EDUCATION GAME LEVELS

Languages German, English

Duration variable

Recommended age 10 onwards

Recommended number of players 3 – 30

Credits

Concept Julia Klein, Sebastian André, Michael Scholz

Programming Sebastian André

Level design Julia Klein, Sebastian André

Graphics Julia Klein 

Project management Judith Gieringer

Text Julia Klein

Sound design & music production Daniel Strohhäcker

Music Richard Strauss, Capsun ProAudio, Alex Lustig, Mintz

Trailer Jonathan Regler

Special thanks to Prof. Dr. Uwe Klein

JavaScript errors detected

Please note, these errors can depend on your browser setup.

If this problem persists, please contact our support.