Dome Defenders
Players defend the dome against invading alien ships by shooting them. It’s a game of skill and team work.

Teaser text
Defend the Dome against the invaders! Every shot counts in this co-op space shooter.
All good things come from above? No way! Enemy invaders are threatening the Dome and only you can save it. The best way is together. Because in the co-op zones you'll increase your shooting power: One controls, the rest fires. But watch out! In this multiplayer game every shot counts. Because you don't have the next shot until the previous one hits the target. Or disappears into the infinite space.
Whoever hits the target scores: You can keep an eye on the ranking the whole time. Who is the best team player? How many hits do you still need for the high score?
Stand together against ever more challenging waves of invaders. Because they are getting more and more, coming faster and closer. Can you manage all three levels? Set your smartphones to maximum firepower. Welcome to the Dome!
Detailed description & notes
After a short intro sequence, all players appear as defenders on the surface, on the lower horizon of the dome. The players try to defend the Dome against the invaders over three levels.
The invaders appear at the zenith and move downward in different movement patterns toward the horizon. They come closer and closer and beware, they shoot towards the players and of course can hit them.
The game is lost when at least one invader reaches the horizon. The game then restarts automatically and the difficulty level is lowered. The game can be played from the beginning at any time via the Kinetarium user interface, by restarting.
The number of players can vary greatly from event to event. In order to ensure good game dynamics, there are basically two technical variants. In case there are only a few players, so-called “bots” can be added via the user interface to facilitate the gameplay. If too many players (80 or more) participate at the same time, the system implements a “substitute bench” that makes all players — over 80 — wait until one of the active players is hit. Then the first one from the “substitute bench” moves up and takes part in the game.
Controller

Player number – The respective defender with this number on the dome.
INFO – Shows the info about the control again.
CO-OP – The Coop Zone allows players to join two to four players. Whoever presses the "CO-OP!" button first controls, all others fire. In coop mode, both the firepower and defensive strength of the shared vehicle are boosted. The controller website or mobile device display automatically adjusts to the level and capabilities of the vehicle modes. The coop will not disengage until the coop is destroyed by the invaders.
FIRE – Pressing the fire button triggers a shot. It is not possible to fire again until the last shot has hit an enemy or has hit the opposite side beyond the zenith. The fire button is grayed out until it is possible to fire again. Continuous fire does not exist.
SIGNAL – Your avatar lights up and produces a small firework of sparks. This is also handy when you get lost.
POINTS – Shows the personal score
JOYSTICK – is used to control your Defender to the left and right on the horizon of the dome.
Controller in Coop-Mode – Task: control avatar

Controller in Coop-Mode – Task: fire

Fact sheet
ENTERTAINMENT GAME
Languages German, English
Duration variable (approx. 15 – 25 minutes for a complete run)
Recommended age from 10 – 12 years onwards
Recommended number of players 20 – 60
Credits
Concept Dominic Kossinna, Michael Scholz
Programming Dominic Kossinna
Graphics Julia Klein, Till Förster
3D Albert Oelschlägel, Isabelle Müller, Benjamin Holas
Project management Judith Gieringer, Andi Reuscher
Music Jonathan Regler
Sound effects Jonathan Regler
Trailer Camilla Zeschick, Jonathan Regler
In cooperation with Carl-Zeiss-Planetarium Stuttgart
Funding MfG Baden-Württemberg, BMWK