All Against Darwin
Evolve in our multiplayer mobile game, avoiding predators and players while balancing caterpillars and nature.
You can only master the fight for survival in our multiplayer jungle, if you work together! Your job is to keep nature in balance and show Darwin what a real fighter is! Our team co-op transformation awaits you and your smartphones ...

Teaser text
Will you stay a caterpillar or turn into a fighter? Feed — or become food!
Hungry? Very good! Eat your way through our multiplayer jungle as a little worm until you grow into a giant caterpillar. But beware of your natural predators — and of course of your ravenous fellow players. Only those who manage to evade predators and who find enough food will turn into a beautiful butterfly.
Your common goal: Keep caterpillars and nature in balance. This is the only way to master the fight for survival together!
Show Darwin what a real fighter is! Our co-op transformation awaits you and your smartphones.
Detailed description & notes
This show starts automatically.
Players start as a small caterpillar and must eat various berries to grow. The more they eat, the “bigger” the caterpillar grows. It becomes harder to control the long caterpillars and not bump into the other players.
If two caterpillars meet, they pupate, but only if they have eaten enough before. After some time butterflies hatch, the number and size depends on how big the caterpillars have become. The player then starts again as a small caterpillar. If the caterpillar has not found food, it cannot pupate and starts again after a short time.
The goal of the group is to create as large a population of butterflies as possible. However, as the population of butterflies increases, predators are attracted. These specifically try to catch the caterpillars and butterflies. No matter what length the caterpillars have previously reached, they do not become butterflies if caught.
Therefore, it can be advantageous for the population as a whole, for each player not to pursue their own goal and become as long as possible, but to pupate intentionally. A playful turn on the game theoretical dilemma: what is best for the individual, is not best for the group.
Timeline
Timecode | Scenario | Interaction |
00:00 | Intro
| no interaction is possible here yet |
00:45 | Game start the QR code appears the caterpillars start | see notes |
Controller
Fact sheet
EDUCATION GAME
Languages German, English
Duration variable (approx. 15 – 25 minutes for a complete run)
Recommended age 10 onwards
Recommended number of players 3 – 50
Credits
Concept Sebastian André, Dominic Kossinna, Michael Scholz
Programming Dominic Kossinna, Markus Berger, Benjamin Holas
Level design Julia Klein, Dominic Kossinna, Markus Berger, Benjamin Holas
Graphics Julia Klein, Mareike Aßfahl, Kaleidoscube
3D Benjamin Holas, Kaleidoscube
Project management Judith Gieringer, Michael Scholz, Nadiia Yunatska
Text Judith Gieringer, Dominic Kossinna
Sound design & music production Daniel Strohhäcker
Music Awa Du É, Mystic Flute
Trailer Jonathan Regler
